Malmesbury And District Skittles League Rules 1. Each registered player to pay £4.00 fee, including cost of fixture book 2. A team shall consist of 9 players. League and cup games to be played by sets of three players 3. Method of scoring for League games: four points for a win, two for a draw, plus two points for each of the three legs won. Cup games played on a normal win, lose or draw basis 4. Transfer of players permitted only up to December 31st, in any season 5. Games to be started not later than 8.30PM. Any team failing to start on time will forfeit the game and all ten points 6. Before the start of each game, the Home Captain may appoint a Linesman. All players however, should pitch each ball before the white line and stand within the confines of the alley when playing 7. In the event of a No-Ball, the pins knocked down by the ball shall stay down and not to count, and the ball lost. 8. The front pin shall be marked with a white band 3 inches wide and the centre pin marked with a red band 1.5 inches. Pins must be 10 inches tall and 5 inches in diameter at the centre of the pin. Balls must be 5 inches in diameter. 9. All alleys shall be 27 feet from the Front Pin to the white line 10. The diamond on all alleys to be standard size i.e. 4 feet between front and back pins, and 4 feet between outside right and outside left 11. All pins must be knocked down to count, and if they stand up again shall be removed 12. All competitions shall be separate, and all matches to be played as per fixture and draw lists. 13. The committee shall consist of two members from each team. Plus the landlords of the various alleys in the league. 14. In the event of a game being postponed the Secretary must be notified immediately by the Captain responsible for the postponement. Failure to do so will mean that team will forfeit the ten points 15. The Captain of the home team shall make match results known to either the Secretary or Fixture Secretary by 6.00PM on the Saturday following their matches. Failure to do this will incur a £2.00 fine. 16. Any team playing an ineligible player will forfeit ten points win or lose. 17. The decision of the committee shall in all cases be final 18. Stick-up fees 80 pence per player 19. Players must be registered before playing in a match and Captains to initial name on score card. 20. Games being postponed must be rearranged within fourteen days by the home Captain and the Secretary notified. Games must be played within two months of the original date. If no agreement is reached the Secretary will arrange a new date. Any team failing to adhere to this date will lose the ten points. All games in the first half of the season must be completed before the second half begins. 21. A player arriving late for a game may take part in that game, but will forfeit all throws that he/she was not present to take 22. Should teams finish level on points in either a promotion or relegation position, the issue will be decided by the team winning the most number of highest scoring away games. 23. All member Teams must re-register their membership before the EAGM. Failure to do so by the required date will mean loss of membership. OFFICIAL RULES FOR NOMINATION 1. The player must nominate with each ball 2. He/she may nominate any pin he/she chooses 3. The nominated pin must be struck first and any pins falling at the same time will count 4. A ball not hitting the nominated pin first will mean the loss of that ball and any ball knocked down to stay down and not count 5. Incorrect nominations will mean the loss of that ball and any pins knocked down will stay down and not count 6. Failure to nominate will mean the loss of that ball and any pins knocked down will stay down and not count 7. In the event of a 'spare', only those pins knocked down with correctly nominated balls will be put back up RULES FOR DRAWN CUP GAMES 1. Should any Cup Game up to the Semi-Final stage end in a draw then a replay will take place on the alley of the team originally drawn away. 2. Should the replayed game also end in a draw then all nine players from each team will be required to bowl a further three extra balls until a positive result is reached. 3. All replays should be played within fourteen days of the original game if possible, but most certainly before the next round of the particular cup competition. 4. If the Semi-Finals and Finals end in a draw, as these games will be played on neutral alleys, then all nine players from each team will immediately be required to bowl a further three balls until a positive result is reached. OFFICIAL RULES FOR FRONT PIN SKITTLES (Not In Use) 1. Before any score counts the front pin must be struck first by a legal ball and downed. 2. If any ball bowled hits down pins other than the front pin in the first instance then those pins will not count toward the total scored and will not be reset. 3. In the event of a 'spare', only pins hit down after the front pin has been struck by a legal ball will be reset. Following this any pins downed legally by the spare ball or balls shall count towards the total. 4. Should the front pin be knocked down in any other means than by a legal ball then any remaining balls for that roll down will be forfeited. 5. Any ball that strikes the side of the alley before reaching the pins shall be deemed illegal.